Pick 102026-07-14

Black Ops II Pick 10 Class Builder

Build a legal Pick 10 class by assigning every weapon, attachment, perk, equipment item, and Wildcard to a visible slot budget.

Count the class before judging it

Activision's official Pick 10 explanation states that a custom class has ten allocation points. Weapons, attachments, perks and equipment consume points; Wildcards consume a point and permit another normally restricted selection that also costs its own point. Create-a-Class unlocks at level 4, begins with five custom classes, and can expand through Prestige awards.

Use a written ten-box row. Place the primary weapon first only when the role actually needs one. Then count each attachment, perk, lethal, tactical and Wildcard separately. A class that “looks like ten” in a video can be eleven when the Wildcard itself is forgotten.

Role questionSlots to protect first
Win close-range entriesPrimary, handling attachment, survivability perk
Hold a long laneAccurate weapon, sight if needed, information or protection perk
Attack an objectiveMobility, explosive protection, tactical equipment
Destroy enemy supportLauncher or anti-streak tool, then a usable backup plan

Build from one repeatable job

Write one sentence before selecting gear: “This class enters Hardpoint first,” “this class holds a medium lane,” or “this class removes aircraft.” If an item does not improve that sentence, it is a candidate to cut. A secondary weapon is optional, not automatic. The same is true of lethal and tactical equipment.

Test the cheapest version first. Start with a weapon, one useful attachment and three perks only when those perks solve real problems. Add equipment after seeing a situation where it would change the result. If two attachments are essential, remember that Primary Gunfighter and the added attachment each consume part of the budget.

Audit every Wildcard cost

Activision's official Wildcards article documents eight Wildcards and explains the restriction each one relaxes. Perk Greed allows a second perk in its tier; Gunfighter expands attachments; Overkill allows a primary in the secondary slot; Danger Close and Tactician alter equipment capacity. None provides the extra item for free.

Use this audit:

  1. Count the Wildcard.
  2. Count the item enabled by it.
  3. Confirm the item changes the class's stated job.
  4. Compare the two-slot investment with another perk or equipment choice.

Test and revise one slot at a time

Run several matches in the intended mode. Record whether deaths came from aim, range, explosives, information, reload timing or an empty equipment slot. Change one allocation, then test again. Replacing three items at once makes it impossible to know which choice helped.

A valid Pick 10 class is not automatically a good class. The useful result is a transparent ten-point build tied to a mode, map role and repeated engagement—not a copied list whose slot math is hidden.

Example allocation audits

For a close-range objective class, a primary weapon, one attachment, three perks, one tactical and one lethal consume seven points. Adding a second tier-two perk requires both Perk 2 Greed and the extra perk, bringing the total to nine; the final point can support another attachment or item only if no additional Wildcard is required.

For an Overkill class, count the first primary, second primary and Overkill as three separate points before adding attachments. If both weapons receive attachments, each one consumes another point. That can produce a capable two-range setup, but it may leave too little room for protection or objective equipment.

Keep alternative versions beside the main build. Version A can retain the extra weapon; Version B can remove Overkill and spend the recovered points on a perk and tactical. Compare them in the same mode and role. Record engagements where the second primary mattered, not just matches where it was equipped.

Finally, label unlock dependencies. A theoretical class is not immediately usable if the account has not reached level 4, unlocked the item or selected the relevant Prestige award. Publish the legal ten-point structure separately from the player's current unlock state.

Next Steps