Black Ops II Wildcard Slot Costs
A structured reference for the eight Black Ops II Wildcards and the two-part Pick 10 cost created by each enabled item.
Eight Wildcards and their restrictions
Activision's official Wildcards reference lists eight choices. The table below records the restriction each changes; it does not claim that every choice is equally useful for every mode.
| Wildcard | What it permits | Minimum added budget |
|---|---|---|
| Primary Gunfighter | A third primary attachment | Wildcard plus attachment |
| Secondary Gunfighter | A second secondary attachment | Wildcard plus attachment |
| Overkill | A primary weapon in the secondary slot | Wildcard plus second primary |
| Perk 1 Greed | A second tier-one perk | Wildcard plus perk |
| Perk 2 Greed | A second tier-two perk | Wildcard plus perk |
| Perk 3 Greed | A second tier-three perk | Wildcard plus perk |
| Danger Close | A second lethal equipment item | Wildcard plus lethal |
| Tactician | Replaces lethal capacity with another tactical choice | Wildcard plus tactical |
Calculate the true cost
The Wildcard itself occupies a Pick 10 point. The enabled item occupies another. Overkill therefore is not a one-point second primary, and Perk Greed is not a one-point second perk. Start the calculation with two points, then add any attachments equipped on the enabled weapon.
Activision's Pick 10 article confirms the ten-allocation class limit. Put the Wildcard and extra item in adjacent boxes on a paper builder so neither disappears from the count.
Pick by problem, not by popularity
Use Gunfighter only when a specific third or second attachment changes a repeated engagement. Use Perk Greed when two perks from the same tier both serve the class role. Use Danger Close or Tactician when equipment is central to the objective plan. Overkill has a high total cost and should answer two distinct range or role needs.
After a match, record whether the extra item was used. If it rarely changed an engagement, remove both the enabled item and its Wildcard. Those two recovered points can rebuild the class more efficiently.