Reference2026-07-14

Black Ops II Wildcard Slot Costs

A structured reference for the eight Black Ops II Wildcards and the two-part Pick 10 cost created by each enabled item.

Eight Wildcards and their restrictions

Activision's official Wildcards reference lists eight choices. The table below records the restriction each changes; it does not claim that every choice is equally useful for every mode.

WildcardWhat it permitsMinimum added budget
Primary GunfighterA third primary attachmentWildcard plus attachment
Secondary GunfighterA second secondary attachmentWildcard plus attachment
OverkillA primary weapon in the secondary slotWildcard plus second primary
Perk 1 GreedA second tier-one perkWildcard plus perk
Perk 2 GreedA second tier-two perkWildcard plus perk
Perk 3 GreedA second tier-three perkWildcard plus perk
Danger CloseA second lethal equipment itemWildcard plus lethal
TacticianReplaces lethal capacity with another tactical choiceWildcard plus tactical

Calculate the true cost

The Wildcard itself occupies a Pick 10 point. The enabled item occupies another. Overkill therefore is not a one-point second primary, and Perk Greed is not a one-point second perk. Start the calculation with two points, then add any attachments equipped on the enabled weapon.

Activision's Pick 10 article confirms the ten-allocation class limit. Put the Wildcard and extra item in adjacent boxes on a paper builder so neither disappears from the count.

Pick by problem, not by popularity

Use Gunfighter only when a specific third or second attachment changes a repeated engagement. Use Perk Greed when two perks from the same tier both serve the class role. Use Danger Close or Tactician when equipment is central to the objective plan. Overkill has a high total cost and should answer two distinct range or role needs.

After a match, record whether the extra item was used. If it rarely changed an engagement, remove both the enabled item and its Wildcard. Those two recovered points can rebuild the class more efficiently.

Next Steps